Lillian Schwartz is best known for her pioneering work in the use of computers for what has since become known as computer-generated art and computer-aided art analysis, including graphics, film, video, animation, special effects, Virtual Reality and Multimedia. Her work was recognized for its aesthetic success and was the first in this medium to be acquired by The Museum of Modern Art. Her contributions in starting a new field of endeavor in the arts, art analysis, and the field of virtual reality have been recently awarded Computer-World Smithsonian Awards.

Schwartz began her computer art career as an offshoot of her merger of art and technology, which culminated in the selection of her kinetic sculpture, Proxima Centauri, by The Museum of Modern Art for its epoch-making 1968 Machine Exhibition.

She then expanded her work into the computer area, becoming a consultant at the AT&T Bell Laboratories, IBM's Thomas J. Watson Research Laboratory and at Lucent Technologies Bell Labs Innovations. On her own, and with leading scientists, engineers, physicists, and psychologists, she developed effective techniques for the use of the computer in film and animation.

Besides establishing computer art as a viable field of endeavor, Schwartz additionally contributed to scientific research areas such as visual and color perception, and sound. Her own personal efforts have led to the use of the computer in the philosophy of art, whereby data bases containing information as to palettes and structures of paintings, sculptures and graphics by artists such as Picasso and Matisse are used by Schwartz to analyze the choices of those artists and to investigate the creative process itself. Her contributions to electronic art analysis, and restoration, have been recognized, specifically in Italian Renaissance painting and frescoe. Her work with colleagues to construct 3-dimensional models of the Refectory at Santa Maria Grazie to study the perspective construction of Leonardo's Last Supper and, more recently, a finite element model of the Leaning Tower of Pisa to aid in the preservation of the tower in understanding its structure, have proved invaluable to Art Historians and Restorers.

Schwartz's education began immediately after World War II when she studied Chinese brushwork with Tshiro in Japan. Over the following years she studied the fine arts with professionals such as Giannini, Kearns, and Joe Jones. She is self-taught with regard to film and computer interfacing, and programming.

Schwartz has always had close ties to the academic community, having been a visiting member of the Computer Science Department at the University of Maryland; an adjunct professor at the Kean College, Fine Arts Department; an adjunct professor at The Rutger's University Visual Arts Department; an adjunct professor at the Psychology Department, School of Arts and Sciences, New York University; and is currently a member of the International Guidance Panel, under the co-sponsorship for The Society for Excellence Through Education, Israel, Teachers College, Columbia University and S.A.G.E., and a Member of the Graduate Faculty of The School of Visual Arts, NYC. She has also been an Artist in Residence at Channel 13, WNET.

Schwartz's work has been much in demand internationally both by museums and festivals. For example, her films have been shown and won awards at the Venice Biennale, Zagreb, Cannes, The National Academy of Television Arts and Sciences, and nominated and received Emmy nominations and award. Her work has been exhibited at and is owned by museums such as The Museum of Modern Art, The Metropolitan Museum of Art, The Whitney Museum of American Art, The Moderna Museet (Stockholm), Centre Beauborg (Paris), Stedlijk Museum of Art (Amsterdam), and the Grand Palais Museum (Paris). Representing the United States, Schwartz has been a guest lecturer in over two dozen countries, ranging from the Royal College of Art in London to the US/China Cultural Relations speaker in the People's Republic of China.

Schwartz has also had numerous other fellowships, and honors conferred upon her, including a Doctor of Humane Letters Honoris Causa from Kean College, New Jersey, and grants from the National Endowment For The Arts and The Corporation For Public Broadcasting. Most recently she has received Computerworld Smithsonian Awards in three categories: For the Application of the Computer as a Medium in the Arts, including Graphics, Film/Video, and Special Effects; pioneering work in the field of Virtual Reality; and for her contributions in special editing techniques in Media and Arts & Entertainment. She has been the subject of numerous articles, books, and television news and documentary programs. She is a Fellow in The World Academy of Art & Science. She has been appointed as a committee member of the National Research Council Committee on IInformation Technology and Creativity under the Computer Science and Telecommunications Board of The National Academies from May, 2000 to December, 2001. Schwartz is the author (together with Laurens R. Schwartz) of The Computer Artist's Handbook, W.W. Norton & Company. Last modified: July 14, 2001


Astronomy

These 2D-3D graphics can be viewed with or without 3D Chromadepth glasses which can be purchase at www.3dglassesonline.com. Lillian Schwartz’s research began a number of years ago when she worked with art restorers in Italy to identify colors that had been lost in damaged art works, specifically frescoes by Piero Della Francesca. Working with individual pixels to determine the subtleties of the missing colors opened up other areas of study in anatomical structures,  astronomical data obtained from telescopes, and her creations of the effects of global warming on our planet. Schwartz had been simultaneously working on images for 3D and found that she could “see” much more by alternating between 2D and 3D to separate areas that needed more detailed color decisions. In addition, she has been using the 3D glasses to enhance the viewing of colors in her experimental fimls.

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Anatomy series #1

2006

These 2D-3D graphics can be viewed with or without 3D Chromadepth glasses which can be purchase at www.3dglassesonline.com. Lillian Schwartz’s research began a number of years ago when she worked with art restorers in Italy to identify colors that had been lost in damaged art works, specifically frescoes by Piero Della Francesca. Working with individual pixels to determine the subtleties of the missing colors opened up other areas of study in anatomical structures,  astronomical data obtained from telescopes, and her creations of the effects of global warming on our planet. Schwartz had been simultaneously working on images for 3D and found that she could “see” much more by alternating between 2D and 3D to separate areas that needed more detailed color decisions. In addition, she has been using the 3D glasses to enhance the viewing of colors in her experimental fimls.

Photography Source: Jeffrey H. Schwartz  ”The Human Fossil Record”, John Wiley & Son, Ink

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Anatomy series #2

2006

These 2D-3D graphics can be viewed with or without 3D Chromadepth glasses which can be purchase at www.3dglassesonline.com. Lillian Schwartz’s research began a number of years ago when she worked with art restorers in Italy to identify colors that had been lost in damaged art works, specifically frescoes by Piero Della Francesca. Working with individual pixels to determine the subtleties of the missing colors opened up other areas of study in anatomical structures,  astronomical data obtained from telescopes, and her creations of the effects of global warming on our planet. Schwartz had been simultaneously working on images for 3D and found that she could “see” much more by alternating between 2D and 3D to separate areas that needed more detailed color decisions. In addition, she has been using the 3D glasses to enhance the viewing of colors in her experimental fimls.

Photography Source: Jeffrey H. Schwartz  ”The Human Fossil Record”, John Wiley & Son, Ink

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Grotesques

2004

We believe that we are grotesque in some manner; we lambast ourselves. But those are intangible feelings. In reality, being grotesque is something tangibly horrifying yet the proportions fit the canons.

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The Hidden Mona Lisa

1986/2003

A Computer Detective solves the mystery of the identity of the “Real” Mona Lisa
New picture processing techniques are coupled with morphing algorithms, reflectography, ultrasonic Imaging, holography, digital radiography and traditional x-ray to reveal a “hidden” Mona Lisa. Morphing demonstrates the creative-decision making steps Leonardo made in starting with the Isabella, Duchess of Aragon, the first model, and the changes he made using his own features to finally realize the celebrated face we know today. A mini-documentary reveals the step-by-step of the unraveling of the mystery. (7 1/2 min.)

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MOMA PSA

1984

New pixel-editing techniques extends the psychology of perception and won Schwartz an Emmy. Commissioned by The Museum of Modern Art. Funded by IBM. (30′.)

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TROIS VISAGE

1977

Music by Frank Lewin. Study of the mood changes between three heads with slow moving subtle differences. Two heads are made of wood. The third head is of the artist L.S. UNESCO sponsored exhibition in Paris in 1978. Award in international competition – Japan, 1980 . Sponsored by Victor Co., JVC, Burston-Marstellar agency. (11 Min.)


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VAIL OF YEARS

1977

Slow disintegration and aging of artists head, revealing underlying bone structure. (11 Min.)


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Nino

1977

Music by Albert E. Miller. Experimental work with dancer and musicians to combine and present an unusual choreography of performers and music as a unified force. (5 min.)

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Mime Control

1977

The artist uses the computer to accent and control a mime’s disciplined choreography. Studies in facial distortions with lens distortions. Channel 13, WNET. (9 min.)

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